READYPLAY

READYPLAY · Venture Mode

The court stays a match.
The league becomes a board.

Venture Mode is not an adventure layer. It is a venture. You put real Sessions on the line. Other players can spend what they earned to Save your run or Break it.

Match mode

Basketball. A hunt. A trainer block. A scored run. Win, lose, minutes, the live tap board. This is the normal game.

Venture Mode

Same Session. Second game. Drops land in a Vault. Families fill. Sparks fire. Rank Price moves. When you are close, the Call speaks, and someone may pay to change the ending.

How a Run works

  1. 01

    Play the Session

    The match is still the match. Hunt, drill, pickup, league. ReadyPlay tracks it.

  2. 02

    Bank the Drop

    A tracked Session writes one Drop into your Vault. Instant Mark or Accolade. Never both from air.

  3. 03

    Chase a Family

    Pick a color. Collect every Accolade in that Family before the Run clock dies.

  4. 04

    Hear the Call

    One Accolade short and the league hears your name, your Family, and your Rank Price.

  5. 05

    Save or Break

    A rival pays a Challenge Card. They protect you or they end the Claim. They lose Coins and Rank either way.

Families you can chase

  • Brown Family

    Show up. Finish warm-up. Stay for the Session.

  • Light Blue Family

    Shooting nights that hold.

  • Orange Family

    Scoring nights.

  • Green Family

    Passing and helper nights.

  • Dark Blue Family

    Win streak plus Rank Price mark.

The Call, then the Card

When a runner is one Accolade from a Claim, ReadyPlay makes the Call. The league sees the name, the Family, and the Rank Price. One Challenge Card may land. First Card wins. Save keeps the Claim alive. Break locks it for this Run. The payer always loses Coins and a slice of Rank Price. Nobody stacks. Sit is allowed. Sit is usually what happens.

That last part is the game theory. The Session is zero-sum. The window is not. A Break is Chicken with a price tag. A Save is a volunteer step. Rank Price is the tax on being known as good.

Words we use

Session. Drop. Instant Mark. Accolade. Family. Vault. Claim. Spark. Cascade. Run. Rank Price. Challenge Card. Save. Break. Call. Venture Mode.

The court does not become candy. The board does not become a sticker book. Venture Mode is a second score on the same night you already played.

Get in early