READYPLAY

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Changelog

High-level release notes for the READYPLAY beta. Versioning is 0.x.y until the first wide App Store release.

  1. Update 053AI Agents

    Multi-LLM provider routing groundwork

    • New LLM provider probe panel on the admin /coach page reports which providers have keys set, whether Ollama is reachable on the VPS, and which models are pulled.
    • Routing recommendations surface the biggest cost wins (move broadcast personas to Ollama if reachable; OpenAI Haiku-class for memory consolidation + weekly recap).
    • agent_personas.provider already accepted anthropic/openai/apple — adapter layer for Ollama / OpenAI / Perplexity / OpenRouter / Groq / Together / Mistral / Google / xAI lands in a follow-up once provider keys are dropped on the VPS.
  2. Update 052AI Agents

    Coach token-spend alerts

    • Daily token-spend alert: when Coach output tokens or estimated dollars cross configurable thresholds, ops gets one email per UTC day with totals + top 5 spenders.
    • Cooldown lives in Postgres so a deploy mid-day can't double-fire.
    • Admin /coach page gets a Spend alerts panel with armed/disabled state, recipient, and a Run check now button for verifying the email pipeline.
  3. Update 051AI Agents

    Founders' beta auto-grant

    • Every signed-in player automatically gets a free 30-day Coach subscription on signup. No Stripe, no Apple IAP needed.
    • One-shot admin backfill grants the same window to every existing player who doesn't already have an active subscription.
    • Window + kill-switch tunable via env (COACH_AUTO_GRANT_DAYS, COACH_AUTO_GRANT_DISABLED).
  4. Update 050AI Agents

    iOS Coach UX upgrades

    • Voice mode toggle plays every assistant turn through the existing ElevenLabs pipeline.
    • Active-goal chip strip surfaces open journal goals as tappable check-in shortcuts.
    • Full-journal sheet groups every entry by kind (goal · milestone · plan · insight · session) with status badges.
  5. Update 049AI Agents

    Coach + Insider hardening — tests, history, retention, crons, live tools

    • 22 backend tests lock the privacy guarantee — every Coach tool provably ignores LLM-supplied player_id and only reads via the JWT.
    • Per-game player_rating_history table powers real growth-trend tool readouts.
    • Daily retention sweep, weekly memory consolidation, weekly auto-recap all run off one in-process ticker.
    • Scorekeeper → Coach handshake: every active subscriber on a finished game's roster gets a personalized session journal entry written automatically.
    • Insider gets six live-data tools (growth snapshot, engagement curves, subscription state, top players, recent signups, brain freshness).
    • Admin /coach page gets a token-usage panel with cost estimate and top-25 spenders.
  6. Update 048AI Agents

    Personal Coach + The Insider — two new AI agents

    • Personal Coach: per-user paid subscription bound to ONE player's private data — game history, ratings, peer reviews, Apple Health, Whoop, Health Records (with consent). 12-tool layer with JWT-bound privacy guarantee.
    • Private journal: Coach writes session recaps, insights, goals, milestones, and training plans — all readable by the player, never surfaced to admins.
    • The Insider: admin-only strategy AI that reads the internal-tier brain (ICP, market sizing, monetization, moat, competitive landscape).
    • Shared agent-knowledge module: every backend persona (Cookem, broadcast voices, recap writer, Scout, editor, Coach, Insider) now reads canonical product docs from one source.
    • Marketing /coach landing page with connected-sources strip.
    • Apple IAP + Stripe webhook scaffolds + setup playbook for when external billing is wired.
  7. Update 047Multi-Sport

    Multi-Sport Worlds, Morphed Home, and Honest Preview Banners

    • Sport Hub + toolbar switcher sets the active sport context; tabs reset navigation per sport.
    • Home morphs copy and layout for live vs parked sports.
    • Calendar, Community, and Leaderboard show a clear preview banner when a sport isn't fully live yet.
    • Default avatars use user-style stickers instead of basketballs.
  8. Update 046Community

    League Standings, Teammate Win Chemistry, and Motion Hints

    • League detail computes local standings from finished games; recent league activity feed added.
    • Profiles add a wins-with-teammates ranking derived from shared rosters.
    • Subtle SF Symbol motion applied to important actions and hints in Live Game and Roadmap.
  9. Update 045App Shell

    Viewport Framing and Layout Stability

    • Fixed horizontal overflow and content feeling zoomed or clipped on iPhone and iPad.
    • Splash view no longer participates in layout measurement after hydration is complete.
    • Settings Form scrolls correctly without Auto Layout constraint warnings.
    • New Game scheduling controls size predictably across compact and regular size classes.
  10. Update 044Apple Platform

    Credits, Designated Scorekeeper, and Apple Watch Scoring

    • CreditBalanceStore tracks user credits with balance display in Settings.
    • Designated scorekeeper shown in the Live Game header; earns credits on game completion.
    • Apple Watch supports full +1 / +2 / +3 scoring with team names and elapsed time.
  11. Update 043Home

    Community Players and Contacts Tabs on Home

    • Home people section separates Known players (contacts matched to roster) from Community players (app-wide).
    • Each tab includes a random spotlight row and a new-arrivals row.
    • Contact sync runs on a background thread to avoid blocking the main thread.
  12. Update 042Team Setup

    Team IDs and Win Probability Engine

    • Every unique player combination gets a deterministic SHA256-based team ID (e.g. 7F2K-9Q1M).
    • WinPredictor calculates match probability using attributes, peer scores, and co-play history.
    • Synergy and familiarity bonuses applied when recurring teammates run together.
  13. Update 041Home

    Homepage Leaders: 11-Tab Leaderboard

    • Leaders section is now a scrollable 11-tab bar: Scoring, 3PT, Jumpshot, Layup, Put-back, Dunk, Floater, Fade, Steals, Blocks, Streaks.
    • Steals and Blocks derived from aggregated peer-reviewed attributes.
    • Streaks tab pulls current win streak from finished on-record games.
  14. Update 040Settings

    NFT and Blockchain Architecture Documented in About

    • About section now explains the NFT identity model for players and teams.
    • Cryptographic anchor hash generated at game completion described as the on-chain payload.
    • Local anchor hashes stored on completed games today; on-chain IDs coming with wallet integration.
  15. Update 039Profiles

    Offensive and Defensive Awareness as Separate Attributes

    • Offensive and defensive awareness are now distinct attributes with separate peer-review inputs and attribute bars.
    • Each feeds WinPredictor and GamificationService with more granular team-strength signals.
    • Legacy combined awareness field preserved for backward compatibility.
  16. Update 038Team Setup

    Player Defensive Responsibility — Independent Drag Per Side

    • Matchup board renamed to Player Defensive Responsibility.
    • Team A and Team B each reorder independently via long-press and drag within their column.
    • Matchups pair row 1 vs row 1 with override available on score entry.
  17. Update 037Live Game

    Foul Two-Step Flow: Caller Then Fouler

    • Foul flow now uses a clear two-step sequence: first who called the foul, then who committed it.
    • Caller is excluded from the fouler selection pool.
    • Both caller and fouler IDs stored on FoulEvent for full history traceability.
  18. Update 036Live Game

    Shot Court Precision: Three-Point Line, Paint, Zone Points

    • Visible three-point arc drawn on the shot selection court diagram.
    • Paint area enlarged for more accurate tap targeting.
    • Correct 1, 2, or 3 point value derived from tap position using real arc math.
  19. Update 035Profiles

    Stats Export and NBA 2K / NBA Live Blueprint

    • Export full game history as a JSON bundle from your profile.
    • Auto-generated Create-a-Player Blueprint maps real stats to the 0–99 attribute scale used in NBA 2K and NBA Live.
    • Archetype detection from shooting and finishing patterns (Outside Spacer, Slasher/Finisher, Balanced Wing).
  20. Update 034Sites

    Exact Sport Anchors, Look Around, and Amenity Mapping

    • Parks now map the real sport area with sport-specific map anchors.
    • Look Around and satellite context available on park sheets.
    • Pools and field-sport amenity badges surface in site calendars.
  21. Update 033Profiles

    Profile Identity Refresh

    • Profiles now show monthly record instead of season record.
    • Instagram, TikTok, YouTube, and X social handles added to profile pages.
    • Sport-ball tabs added across the profile shell.
  22. Update 032Profiles

    Computed Attribute Engine and Peer-Only Reviews

    • Self-rating removed; attributes now lean on peer review, shot trust, and tracked outcomes.
    • Computed 0-to-100 attribute model replaces self-declared opinion.
    • Shot-confidence inputs feed scoring attributes.
  23. Update 031Live Game

    Shot Chart, Matchups, and Scored-On Tracking

    • Live scoring now includes shot location, shot type, and pre-game defensive matchups.
    • Who got scored on is tracked for each basket.
    • Game summaries tell a more believable story about how scoring happened.
  24. Update 030Apple Platform

    Follower Live Activities and Watch Controls

    • Followers can pin a live game to the Lock Screen and receive clutch alerts at three-point margins.
    • Apple Watch supports deeper run status, check-in, and host launch actions.
    • App stays useful from the Lock Screen even when the phone is in the bag.
  25. Update 029Scheduling

    Calendar Hub and Geofenced Scheduling

    • Dedicated calendar tab added for planning future runs by park and sport.
    • Recurring site scheduling with next runs generated automatically.
    • Check-in only available when physically at the park (geofenced).
  26. Update 028Sites

    Site Intelligence and Nearby Player Layer

    • Park pages surface run culture, current conditions, and nearby players.
    • Users can compare parks by current atmosphere, recent activity, and on-site player presence.
    • Site intelligence tied to recent games and timing patterns.
  27. Update 027Maps

    Map Seed Corrections and Park Address Fixes

    • Corrected multiple Miami and Miami Beach park coordinates and addresses.
    • Address display moved directly under the map on park detail pages.
    • Park selection and game creation now confirm the selected park more clearly.
  28. Update 026Roadmap

    Roadmap Detail Sheets and Blueprint Taps

    • Roadmap is now interactive with separate Completed and Planned tabs.
    • Tappable feature and screen cards with stable IDs (REP-1xxx, REP-2xxx).
    • Concept UI previews inside detail pop-up sheets.
  29. Update 025Profiles

    Profile Splits and Site Inverse View

    • Profiles now break down performance by site, time, and conditions.
    • Park pages show the inverse view: which players perform best at that specific location.
    • Performance explorer with drill-down games added.
  30. Update 024Sites

    Site Intelligence and Conditions History

    • Park pages show current conditions, conditions history, and run culture.
    • Timing patterns and top players attached to recent runs at each site.
    • Users can choose parks based on how they run and who shows up there.
  31. Update 023Team Setup

    Team Builder and Downs Automation

    • Contact picker now shows a live player count.
    • Random and balanced auto-build modes for fair team formation.
    • Leftover players automatically flow into the next game queue.
  32. Update 022Live Game

    Shot Chart Foundation

    • Score events now support shot location and optional shot style tagging.
    • Game summaries show a first-pass shot map for made baskets.
    • Shot styles include layup, floater, jumpshot, and more.
  33. Update 021Game Creation

    Court Picker UX Rework

    • Selecting a court now uses clear surface choices: Full Court 1, Court 1A, Court 1B.
    • Selected park footprint revealed immediately after choosing a surface.
    • Sticky bottom action bar added for quicker confirmation.
  34. Update 020Courts

    Park Footprint Upgrade

    • Site layouts moved from generic icons to authored park schematics.
    • Real court arrangements, paths, bleachers, fence cues, and tappable explanations.
    • Full-court side labels like 1A and 1B added.
  35. Update 019Scheduling

    Recurring Runs and Start-Now Flow

    • Hosts can create weekly repeating runs without recreating the same game each week.
    • Next 8 runs generated automatically from a recurring schedule.
    • Host-only Start Now button on scheduled cards to launch the run in one tap.
  36. Update 018Scheduling

    Scheduling, RSVP, and Conflict Control

    • Players can schedule future games by park and RSVP into upcoming runs.
    • Double-booking across overlapping game times is blocked automatically.
    • Upcoming games surface on home and park views.