Player Cards
Become your ownfranchise.
Your trading card. Except it's actually you, it tracks your live OVR, fans can own a piece of your career, and you earn a cut every time it changes hands. Forever.
What you're actually being asked to consider
Imagine a baseball card with your face on it.
Now imagine the back of the card updates itself every game. Your scoring average, your defense rating, your win streak — live, every time you finish a run. Every fan who owns one of your cards is rooting for those numbers to climb.
Now imagine that when one of those fans sells your card to a different fan a year from now — you get paid. Not because you negotiated, not because someone's being generous. Because the system is wired so that every secondary sale sends you a royalty, automatically, for as long as the card exists.
That's a Player Card. You don't buy it. You don't mint anything. You don't need a crypto wallet, a seed phrase, or a single Google search of the word "blockchain." You just play. Verified games count. Your card goes live. The system handles the rest.
How your card stays alive
Three numbers move with you, every game.
We didn't invent a new ratings system. The Player Card inherits the OVR you're already earning — peer-graded by the people you played with, blended with the algorithm. Reviewers can't inflate it. Single bad games can't crash it. Card values track the player honestly.
01
Live OVR
Your rating is the price anchor.
When your OVR climbs from 65 to 80, the floor on your cards climbs with it. Every game that's reviewed feeds the number. Nobody — not even us — can override what the peer + algorithm system computes.
02
Velocity
How fast you're rising.
Collectors don't just chase the highest OVR — they chase the fastest one. The card surface shows your 30-day OVR change, so a kid going from 55 to 70 in three months is more valuable than a steady veteran sitting at 78.
03
Holders
The size of your fanbase.
Every distinct person who owns a piece of your career counts as a holder. As you climb, the holder count climbs. That number is your verified, public-record fan base — useful for anything from sponsorship pitches to league negotiation.
What this actually unlocks
You become a one-person business.
Sole proprietor of your own career. Your own economy. Your own franchise. Six things this concretely changes:
Fans can own a piece of you
Anyone who believes in your career can hold a card. Your buddies. Your old high school coach. The dad whose kid you mentored. They aren't just rooting — they're invested. When you break out, they share the upside.
Royalties on every resale, forever
A card you 'sold' at OVR 60 trades hands at OVR 90 three years from now? Cut comes back to you. The system sends a percentage of every secondary sale to the player whose face is on the card. Default is 10%. It never expires.
Verified leverage on ticket prices
When you book a game and people pay to come watch, your verified holder count is real. A player with 500 fans on the books isn't begging for a fee — they're presenting receipts. Same logic for league entry fees: pay-to-play caps don't apply to players who bring an audience.
Marketing memorabilia, automatic
Highlight from a clutch game? It can mint as a Calling Card — your own collectible from that exact moment. Fans buy it, you cut. Your trophies, rings, and medals are all real artifacts you can show off, gift, or sell. Every win produces something.
Soulbound badges nobody can buy
Some things can't be traded. 'Fan Favorite' from peer voting. 'Top Team Player' from how teammates grade you. These stay yours forever. Identity, not currency. The signal stays clean because no one can pay their way to it.
A trophy room you actually own
Every medal, ring, trophy, and calling card you've ever earned lives in a Trophy Room on your profile. Not a screenshot — a real, serial-numbered, on-the-record artifact. Your résumé as a hooper, made of objects.
The math, said plainly
What "your own economy" actually looks like.
We're not promising anyone gets rich. Most cards will never trade. That's fine. But here's what one realistic season can look like for a player who breaks out:
Spring Genesis Season — Top-100 Scoring Medal
Edition of 100 medals minted to the top-100 scorers
$0
You don't pay to play.
Original Player Card · 1-of-1
Minted on your first verified game. Yours from day one.
$0
No purchase, no fee.
Series A unlocks at OVR 75
10 cards mint when you hit 75 OVR. You keep them, gift them, or list them.
$0
Earned, not bought.
A fan buys one Series A card from a holder
$200 secondary sale · 10% royalty to you
+$20
Direct to you, automatically.
Top-100 Medal sells out at $20 each
100 × $20 = $2,000 across the edition · platform takes 5% · the other 95% goes to whoever owned each medal
+royalty
If those medals were yours and you kept them, you collect. If you gifted some, those holders earn alongside you.
Three years later, you're at OVR 90
That same Series A card resells for $2,400. You still get 10%.
+$240
Per resale. The royalty never expires.
None of this requires you to know what an NFT is. None of this requires you to buy crypto, manage a wallet, or hold tokens. The money flows through the same system you'd use to get paid for anything else — direct deposit, in-app credits, your bank.
How editions unlock
The better you get, the rarer your earlier cards become.
Editions only exist if your performance unlocks them. A player who never breaks 65 OVR never has a Series B. Early collectors get paid for their belief.
Original
1 / 1
Your first verified game
Series A
10 cards
OVR 75+
Series B
100 cards
OVR 65+
Series C
1,000 cards
Verified + 10 games
Rookie
Unlimited
Free, while OVR < 50
Hold a Series A from before someone broke out, and you're holding 1 of 10 cards that exist anywhere in the world for that player. The Original is, by definition, the only one. That scarcity isn't arbitrary — it's tied to how rare the performance was at the time.
For the skeptics
"I don't know anything about NFTs" — good.
Most NFT projects deserve the skepticism they get. We've watched the entire space collapse twice. Here's what makes this different:
Wait — I have to buy something?
No. Every Player Card is earned. We don't sell primary mints. You don't pay to participate. Your Original mints itself the first time you finish a verified game.
Is this crypto?
The plumbing has crypto in it eventually — that's how scarcity is enforced and provenance is verifiable forever. You never see any of it. No wallet. No seed phrase. No gas. The card is yours; we hold the keys safely; you can export to your own wallet later if you ever want to.
What stops someone from making a million fake cards of me?
Editions are capped at the protocol level. The Original is the only Original. Series A has exactly 10. You can verify the count yourself. We can't print more even if we wanted to.
What if my card is worth nothing?
Then your card is worth nothing. We don't promise upside. The same way most baseball cards are worth $0.05 — but the whole system depends on the rare ones being real.
What if I don't want my likeness sold?
Then it isn't. Player Cards are opt-in by default. You explicitly consent. You can revoke future mints at any time. You can request your identity be redacted (your face goes off the cards, but third-party owners' artifacts persist — that's the legal protection cutting both ways).
Is this a get-rich scheme?
No. We won't say it could be. The vast majority of athletes will earn modest amounts — beer money, gas money, occasional rent help. A few will earn real money. The point isn't lottery tickets. The point is that, for the first time, your career compounds for you instead of just for the league.
Where we drew the lines
What we promise we will never do.
Never sell a primary mint. Every Player Card, Trophy, Ring, Medal, and Calling Card is earned. There is no version of this where someone with $500 to spend gets a card you didn't earn.
Never mint a minor. 18+ only, hard gate. Minors can compete and rank on leaderboards; their season rewards are stored as soulbound, never tradable.
Never override the rating. Your OVR comes from the same peer + algorithm system everyone else's does. Nobody pays for a higher rating. Reviewers can't inflate. We can't override.
Never strip your royalty. The 10% you receive on every secondary sale doesn't expire, doesn't decay, and doesn't change without your written consent to a new agreement.
Never lock you in. Revoke future mints at any time. Existing cards persist (third parties own them), but nothing new gets minted in your name from that day forward.
Never quietly change the deal. If we change the royalty split, the consent agreement, or the eligibility rules, you see the diff and re-consent. No silent updates.
Genesis Season is live
Be one of the first 1,000 cards.
Genesis variants are smaller editions than future seasons. Players who play and verify in Season 1 get the rarest version of their card that will ever exist. After that, it's just history.
Player Cards are opt-in. You consent before any card with your face on it exists. Nothing is minted without your written agreement. 18+. Read the terms and privacy before opting in.