Pillar 3 — Verification & trust
The trust layer is the whole point.
Peer review only works if the people doing the reviewing are real, actually there, and accountable for what they sign. The rating only works if the game is geofenced. The record only works if it’s tamper-evident. Strip any one out and the whole thing collapses back into self-report.
Articles in this pillar
- Four tiers of player verificationComing soon
Tier 1 (basic) through Tier 4 (gold). What you need at each level, what each tier unlocks, how reviewer-weight scales with trust.
- Why Apple Sign-in is your trust anchorComing soon
Manual name fields don’t count toward identity. Sign in with Apple is the only authoritative name source — everything else is display-only.
- Geofenced check-in — how the app knows you showed upComing soon
CoreLocation visits + venue geofences. Why you can’t fake a presence in the system, and how the no-show penalty works for paid bookings.
- Tamper-evident game records — a non-crypto explanationComing soon
The “blockchain-ready, not required” story. Multi-party signing, cryptographic fingerprints, why the record can’t be edited after the whistle.
- What scouts can (and can’t) see on a verified profileComing soon
Scout & recruiter visibility, filter levels, what stays private, what becomes public when a player consents to discoverability.
The trust-tier system is documented in detail in .agents/product-marketing-context.md and the verification-mark vocabulary lives in the same place.